5 things Dragon Ball GT did better than Dragon Ball Super
More consistent animation
You’ll notice I didn’t say, “better.” The animation in Dragon Ball GT was just fine. It wasn’t anything to write home about, and it rarely approached anything great. It was decent and remained so through its run.
On the other hand, the animation in Dragon Ball Super started as Grade-A garbage. Distorted designs and poorly choreographed fights were surpassed only by the shockingly stiff movements and lack of any impact.
The producer responded by chalking it up to inexperienced staff, but the majority of it was done by veteran anime artists, many of whom worked on previous Dragon Ball shows. It’s good to lie to your audience and insult their intelligence. Just ask Disney.
You have to keep one thing in mind, though: the animation got better. As Super went on, it not only grew more visually pleasing, but the fights got far more fluid. By the end of the show, it had become downright spectacular.
That said, you still have to wade through a slew of slop to get there. GT may not have reached as high with its animation, but it also never sank as low as its competition. Your jaw never hit the floor by how amateurish it looked. There’s something to be said for that.